Gamification

Case Study: Kahoot

Finding engaging activities for students when teaching online. Helen Hewertson, Lecturer School of Humanities, Languages and Global Studies Challenge The main challenge faced when teaching online is how to create the engaging classroom atmosphere and check how students are progressing with the content. Normally, this is done through discussion groups and wandering around the different groups …

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Case study: OneNote Class Notebook

Gamification to increase learner engagement Author: Emma Thirkell – Senior Lecturer in Human Resource Management Challenge During the 17-18 academic year, I designed and developed a new approach to integrate into my teaching by using Class Notebook. The idea was based on the popular Escape Room game –students would work through a series of business …

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